πŸ“• Node [[2022 04 28]]
πŸ“„ 2022_04_28.md by @flancian οΈπŸ”— ✍️
  • [[backnoded]] #today
    • I worked what felt like a lot, but I didn’t produce that much I think — it was just about catching up with things. we had several incidents; good thing is that two of them were really interesting. we are learning a lot.
πŸ“„ 2022-04-28.md by @vera

I love that I can edit journal from agora website now. be the pull request you want to see in the world lol

https://twitter.com/St_Magee

πŸ“„ 2022_04_28.md by @forshaper
  • Small [[unit]] [[principles]]:
    • Modern [[special forces]] rely on an initial [[surprise]] to seize the [[initiative]]. [[Delaying]] actions are not in their favor. Slowing them down saps their [[momentum]]. [[Awareness]] leeches their potential for surprise.
    • The bigger the unit, the more [[friction]] [[scales]].
    • If the expected [[movement]] is not [[simple]], it is difficult to [[hide]] and even harder to setup a [[feedback]] [[loop]] for that particular target.
    • Requiring lots of [[control]] makes [[preparation]] difficult.
    • [[Simplicity]] happens by limiting [[goals]], using as much of what is available as possible, and having [[awareness]] of the enemy. Awareness makes it easier to lower the number of goals to only what is needed to finish the mission. [[Timing]] is what must be [[hidden]] for an attack.
    • Hiding your next [[move]] is most useful as a delaying effort.
    • The enemy is usually [[prepared]], but when are they least prepared?
      • The enemy is often least prepared in [[transition]].
    • For a [[raid]], [[speed]] is less [[relative]] because [[resistance]] is a given, since raids are necessarily an [[attack]] on a [[position]] where [[defense]] is [[prepared]]. Due to this, [[time]] works in favor of the defenders, and not the raiders. So raiders need to move with as much [[speed]] as possible.

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