πŸ“š Node [[termination_condition]] ⟢ subnode @KGBicheno/termination_condition
Nodes contain individual contributions whose filenames match your search. x

Loading pushes...

πŸ““ Artificial Intelligence/Introduction to AI/Week 3 - Introduction/Definitions/Termination_Condition.md by @KGBicheno

termination condition

Go back to the [[AI Glossary]]

#rl

In reinforcement learning, the conditions that determine when an episode ends, such as when the agent reaches a certain state or exceeds a threshold number of state transitions. For example, in tic-tac-toe (also known as noughts and crosses), an episode terminates either when a player marks three consecutive spaces or when all spaces are marked.

Rendering context...