πŸ“• Node [[groups]]
πŸ“„ groups.md by @forshaper
  • Recall a Rule of [[Ergocracy]]: if you see something you don’t like, Do something you like.
  • For a [[swarm]], you’ll need [[speed]], [[trust]], and [[scale]].
  • By encouraging people to [[move]] with [[speed]], crazily, and make mistakes, we can cultivate a bias for [[action]]. id:: 614ba268-3566-4194-98c3-97ecdf9fa0dd
  • The Consensus Circle from [[Swarmwise]] may help with some disagreements. collapsed:: true
    • For if there is a [[disagreement]] on an issue there needs to be [[agreement]] on. Everyone goes around in a circle with 60 seconds to demonstrate their position. It can be a speech, silence, a prayer, a song, a dance, squats, w/e. Any one person can vote ‘No’. The circle continues until everyone agrees. It is everyone’s [[responsibility]] to find a solution that isn’t blocked by anyone in the group. Stop anyone from belittling anyone else’s Block. The Block can happen for any reason or no reason. If anyone Blocks the decision, the decision must be dropped until another day.
  • [[Attention]] is [[reward]]. If you are [[yelling]] at someone, you are rewarding them. [[Ignore]] what you don’t want to see. Give attention to: [[initiative]]/[[action]], [[support]] of each other, [[sharing]], [[creativity]], helping people be with each other. [[community]]
  • [[Trust]] over [[fear]].
  • Liquid [[democracy]]: voters may choose someone else to [[vote]] for them. collapsed:: true
    • You should be listening to your people more than they are listening to you. [[leadership]] collapsed:: true Most of the time if you have to give an order, you’ve made lots and lots of mistakes.
  • How do I work with my [[people]] instead working for them or making them [[work]] for me?
  • Bring people together. Find Who, then derive Why from Who. collapsed:: true

    1. Who do you care about?
    2. Who do you share space and care with?
    3. Who do you want to help?
  • [[Align]] your [[mission]] to who already gets the most [[value]] out of you.
  • collapsed:: true
    1. Who already gives [[energy]]?
    2. Who will you stick with until you die?
  • We bring together <who> so we can <why>.
  • Those who [[care]] are more powerful than those who don’t. What are we [[bonding]] over unintentionally? How may we diversify?
  • What do we crave that would be better experienced as a group? What mission becomes possible -only- when these people get together? Can it be repeated? Does it require [[participation]]? (it needs participation, not a lecture)
  • We are not an audience, we are a [[team]] that [[play]]s with each other.
  • Pay [[attention]] to who shows up.
  • A [[shared]] [[experience]] that [[people]] want will keep them coming back for more.
  • What can’t you do [[alone]]? What helps y’all work toward your [[mission]]? What makes everyone [[play]] together? Can y’all [[repeat]] it?
  • At the end of the day, you come back for the people. Create spaces that helps everyone [[connect]] to each other.
  • Where can everyone find each other to continue talking [[1-on-1]]? What excuse do they have to [[connect]]? What [[structure]] would make talking more meaningful?
  • The point of structure is to focus the activity or conversation on what our group wants to [[explore]]. Work with founding members to figure out how to manage [[conflict]].
  • Code of Conduct collapsed:: true
    • Why are we here What is good What doesn’t serve why we’re here How do we address it when someone doesn’t serve why we’re here How will we check on this and address it
  • People will flow into the group with [[excitement]] if the group is [[Alive]].
  • Origin Story: What is the group? Why is it here? collapsed:: true
    • Self- how is it a personal story? Us- how is it bigger than you? Now- how can everyone get involved?
    • How may I make it easier for people to evangelize? Your people are already sharing stories about what they do. How are they doing it?
  • Spotlight people regularly.
  • To be something, people have to see it. Which is why you must show them what they can be.
  • Make it clear what you’re about so people can join you if they’re ready. collapsed:: true
    • What’s our story- then, now, and later? What does everyone need to tell their stories with us? How can we get it to them? How do we bring attention to people who are embodying our story?
  • Notice rituals your people create and amplify them. How do we help everyone connect? AAR? What brings them back? Why are they sacrificing for this community? What do they want for their future? Pay [[attention]] to whoever’s most engaged. Who’s eager to raise their hands? How can you pass [[leadership]] to them?
  • When people are [[frustrated]] with you, it means they are invested. This is good. Take responsibility for their frustrations, and listen. A collective is not a [[collective]] unless it collects itself. You cannot manage a [[community]]. Management is [[control]], and control kills community. Growing a community happens by giving space for the community to [[lead]] itself.
  • You’ll need to help [[leaders]] with the [[obstacles]] in their path. To provide [[covering]] fire for all their essential activities. [[Map]] out their [[main effort]]s, and then figure out what y’all can do to enable them.
  • In relation to the group’s [[purpose]], what [[activities]] help everyone get what they want? What activities don’t help everyone accomplish the purpose?
  • What [[fear]]s do [[leaders]] have? Where are they engaging with busywork? How can we help with that?
  • What do they need to [[organize]] an essential [[activity]]? What’s the most [[painful]] thing about organizing the essential activity? What takes the longest [[time]]?
  • What was it like putting together your first [[activity]]? What [[surprise]]s led you to changing how you put together your activities? Why are we together? How does this celebration help us grow? Will they flourish after you’re gone?
  • If you can introduce [[feedback]] from a [[crowd]], you can enable crowd [[emotional]] [[energy]] dynamics.
  • High [[linguistic]] [[diversity]] is a mark of weak [[competition]] between groups. This is most common in thick [[forest]] and high [[mountains]], where geology allows groups to compete against the [[environment]] instead of each other.
  • Self-organization relies on four factors: collapsed:: true
    • Positive feedback loop from executing basic movement.
    • Negative feedback to counter positive feedback and stabilize [[collective]].,
    • Amplification of change by positive feedback. New structures from from [[randomness]], so new solutions come from [[randomness]].
    • Individuals need multiple, essentially [[redundant]], methods to move together.

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