πŸ“• Node [[unarmed]]
πŸ“„ unarmed.md by @forshaper
  • When a [[boxer]] is moving toward you, you may [[create]] [[tension]] by cupping their hands. Once their arm is tense, it’s easier to [[parry]] and let the [[energy]] flow you backwards, which you then use to throw a counter [[elbow]] or [[punch]].
  • When you barely [[move]] with the hits, it throws your opponent off [[balance]]. This is like when you stumble because the ground is slightly lower than you thought.
  • Create [[tension]] for your opponent to rest on, then [[move]] out of the way so they lose [[balance]]. A [[feint]] works if it puts tension in your opponent’s body.
  • [[Commit]] wholly. Be without need to voice or exclaim.
  • [[Missing]] tires you.
  • By absorbing their [[strikes]], you may take their [[soul]].
  • [[Open]] up as you are attacked. This allows you to absorb the [[attack]] while expanding and loosening yourself, which prepares you to better [[counter]] [[attack]].
  • Just as a tired fighter gives you things, a tense fighter gives you things. You can build [[tension]] in them just like you let them get tired.
  • [[Clinch]] is won by [[pulling]].
  • [[Tension]] is the point of [[strength]] in [[The Way]], the moment before it turns to weakness. [[Timing]] is partially about knowing where you are in time- where you are in this [[cyclic]] [[dance]]. So if your opponent is tense, then you are loose until they’re at the peak of their tension.
  • The point of [[pushing]] is to create a moment of [[tension]] which you can use to [[pull]] them further in the way they want to go. This will allow you to help the other person fall and [[surrender]].
  • For [[distance]], stay [[close]] enough to [[attack]] but never any closer than you absolutely need to for your attacks.
  • When what you do fails, don’t restart it, do another thing.
  • When you’ve created forward [[tension]] in your opponent, you may step back (and at an angle) to create space for them to tumble toward. [[Attack]] as they come forward to make use of their forward momentum.
  • Don’t wind up, sway into [[attack]].
  • [[Power]] comes from [[flow]].
  • When, where, and what you [[attack]] depends on how your opponent has arranged themselves in [[space]] in relation to you.
  • As you approach, model what your opponent can do to you.
  • You may mark a shoulder to arrest an incoming punch.
  • When someone is punching you, get closer to take the [[power]] out of the [[punch]].
  • If someone is within your [[reach]] when they [[attack]] you, move closer to them.
  • Use your [[parry]] to off [[balance]] your opponent by parrying across their center line. You generally want to parry in, not out.
  • As long as you’re on Earth, the [[ground]] is the source of your [[power]].
  • Enforcing a specific [[position]] or [[style]] is a [[weakness]] because it suggests that you cannot go to a place your opponent might be able to go to, or that you cannot bring them to a place that neither of you have gone to.
  • Unlike a linear [[story]], a [[fight]] can go backwards. [[time]]
  • You learn [[BJJ]] so you have a safe way to learn to [[fight]]. You learn to fight so you have a safe way to learn war. You learn [[war]] so you have a safe way to [[die]]. You learn to die so you learn how to [[live]].
  • When you mark someone who is trying to pass you, put your knee in line with your shoulder- a line aligned with your spine and the target.
  • When you’re [[passing]], you need to get both hips and their head. Similarly, when you’re defending a pass, you need to stop them from getting both hips and your head, or a hip and your head.
  • If you control the legs right below the butt, you control the hips.
  • The quieter you are, the more graceful you may be. You may train [[grace]] by doing things quietly and stealthily.
  • There is some similarity between the rhythmic bounce of [[footwork]] in [[boxing]] and the airborne shuffle.
  • When you swing for a strike, keep your eyes on the target to keep from spinning off [[balance]].
  • Let [[power]] come from [[flow]], forcing power is less powerful.
  • What movements leave [[space]] behind you that you can [[play]] with? What movements take that space away?
  • If you feel overpowered, [[move]].
  • When you’re on top, ride like you’d ride an animal or an upside down kayak in the sea.
  • The slight [[bend]] of the wrist when [[boxing]] is for [[alignment]] between the tip of the spear (your front knuckles) and the elbow.
  • For well-balanced kicking, the upper body floats forward while the lower body curves into the strike. The kick comes from the hip, though it flows out from the chest.
  • [[Greco-Roman wrestling]] is for standing takedowns without thick clothing, [[Judo]] is for standing takedowns with thick clothing, [[Freestyle wrestling]] is for staying on top.
  • Stay on top.
  • Train your missing, just like you train to get punched.
  • Against a skilled wrestler, it is hardest to finish a single-leg [[takedown]] while standing. It’s easier to finish it against the [[ground]].
  • When you [[block]] an [[attack]], you open up another [[surface]]. What blocks open up what surfaces?
  • How can you tempt them into overreaching? How can you tempt them into moving one slip away from off [[balance]]?
  • Place your [[center of gravity]] in line with your opponent’s gap to create an angle of attack- such as lining up your core with your opponent’s foot if you’re going for a single leg takedown in wrestling.
  • [[Time]] [[foot]] [[sweep]] for when [[foot]] is in the air, not on the [[ground]].
  • To [[throw]] you, an opponent needs [[grips]] and the ability to move those grips across their center line.
  • You’ll have [[power]] from [[skill]] and [[alignment]] through [[speed]], but using [[power]] depletes [[energy]] and brings [[tension]], which makes you more [[legible]] to your opponent.
  • When you [[stretch]] out a limb or over [[reach]], make sure your opponent is off-balance, such as by simultaneously pulling them.
  • The [[hip]] heist is important for turning into your opponent, or toward the ground to avoid a bad [[fall]]. collapsed:: true
    • The hip heist uses [[gravity]] on someone behind you, and then the fall itself to slip away from them.

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πŸ“• Node [[surrender]] pulled by user