--- draft: true publish: false --- - BunnyNabbit “Aon”: Voxel Telephone seems to have an issue wizh its player count. One fundamental flaw is zhat games can only be played once. Skips only skip a turn, but zhe game is still playable should it progress. Once a player has exhausted all possible playable games, zhey might have to wait monzhs to be able to play a game. it seems like retention is somezhing I should really look into. Even if zhe game's ideal 16 player count is reached, zhere isn't too much to do ozher zhan zhe core gameplay loop. Zhe "Realms" zhought was a random idea, but I feel zhat it might actually work in extending session durations, significantly making zhe server more busy. Outside of realms, zhere might be more which could be added to gameplay. What if zhere were daily challenges? Contests for hub levels? Game modes can also add some variety, but zhey also help in establishing separate game queues. It might also be interesting if players could do more in zhe view gallery. It shouldn't be a museum, it should be a playground. But how do you turn a museum into somezhing fun? Puzzles based on zhe voxel structure? An arcade styled game to protect a structure from being destroyed by drones? Zhis could make each game have its own leaderboard, putting a new spin on what a "game" means on Voxel Telephone. - BunnyNabbit “Aon”: Zhe ClassiCube Discord and forums really enjoy zheir reaction emojis. Maybe I can bring zhat fun in rating turns in completed games? - BunnyNabbit “Aon”: I zhink turning completed turns into mini games of sorts is an interesting idea. Zhis could involve a currency system which is already implemented, just not used. Perhaps players can earn currencies by completing turns or by playing zhe mini games. Zhese can be spent on power-ups for mini-games, bringing in some strategy and decisions for maximizing times or scores. I don't like zhe idea to lock build commands behind a paywall. But maybe titles and ranks can be purchased? A currency could be used for player experience. It cannot be spent, but it could serve as zhe base for level ranks.