- Small [[unit]] [[principles]]: - Modern [[special forces]] rely on an initial [[surprise]] to seize the [[initiative]]. [[Delaying]] actions are not in their favor. Slowing them down saps their [[momentum]]. [[Awareness]] leeches their potential for surprise. - The bigger the unit, the more [[friction]] [[scales]]. - If the expected [[movement]] is not [[simple]], it is difficult to [[hide]] and even harder to setup a [[feedback]] [[loop]] for that particular target. - Requiring lots of [[control]] makes [[preparation]] difficult. - [[Simplicity]] happens by limiting [[goals]], using as much of what is available as possible, and having [[awareness]] of the enemy. Awareness makes it easier to lower the number of goals to only what is needed to finish the mission. [[Timing]] is what must be [[hidden]] for an attack. - Hiding your next [[move]] is most useful as a delaying effort. - The enemy is usually [[prepared]], but when are they least prepared? - The enemy is often least prepared in [[transition]]. - For a [[raid]], [[speed]] is less [[relative]] because [[resistance]] is a given, since raids are necessarily an [[attack]] on a [[position]] where [[defense]] is [[prepared]]. Due to this, [[time]] works in favor of the defenders, and not the raiders. So raiders need to move with as much [[speed]] as possible.