:PROPERTIES: :ID: ce14c053-d6bd-467d-84b6-11172ad3a8bc :END: #+title: computer illumination #+filetags: :neuralnomicon: #+SETUPFILE: https://fniessen.github.io/org-html-themes/org/theme-readtheorg.setup - Chrome mapping different from Texture Mapping as the texture changes with a change in the view point - https://web.cs.wpi.edu/~matt/courses/cs563/talks/texture/texture/main.html - hdri map: environment map displays a space background - HDRI or Environment textures - godot cubemap, reflection probe - BRDF: Bidirectional Reflectance Distribution Function (face texturing) - reflection map, albedo, etc - [[https://twitter.com/_akhaliq/status/1669591890931462145/][Neural Relighting]] with Subsurface Scattering by Learning the Radiance Transfer Gradient - [[https://arxiv.org/abs/2305.02678][Real-Time Neural]] Appearance Models * NEURAL RADIOSITY - ai generated Neural Radiosity: https://www.youtube.com/watch?v=cwS_Fw4u0rM - https://www.cs.umd.edu/~saeedhd/#portfolio/neural_radiosity - https://users.cg.tuwien.ac.at/zsolnai/gfx/gaussian-material-synthesis/ * NANITE - SIGGRAPH 2018: Turing - Mesh Shaders - https://www.youtube.com/watch?v=72lYVTlPfI8 - Nanite Virtualized Geometry - https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/ - Reduzio - Godot - geometry - https://twitter.com/reduzio/status/1398467641782714371 - [[https://hhoppe.com/proj/gim/][geometry images]]: [[https://hhoppe.com/gim.pdf][original]] [[https://github.com/hhoppe/Mesh-processing-library][geometry]] [[https://hhoppe.com/shapecompr.pdf][is discarded]] and parametrized into a 2D texture - every pixel contains XYZ instead of RGB, mipmaps are effectively LOD - [[https://youtu.be/vgKjn1mV2hI?si=Vduy3_3gz94BaHRx][Blender]] MakeBake Vector Displacement Baking