πŸ“• Node [[2022 04 27]]
πŸ“„ 2022_04_27.md by @flancian οΈπŸ”— ✍️
  • Getting back into things after the holiday hiatus.
    • Tough day at work, but got through it and got some things done. Ended up on a positive note.
    • Did [[yoga 15]], still solid, actually closer to [[14 minutes]] long.
    • Looked for [[yoga 13]] but didn’t find it, now noded.
  • #push [[auerbach]]
  • #push [[do]]
    • LATER #meta I really need to implement [[autopush]], now that speed is back to normal in the Agora :)
πŸ“„ 2022-04-27.md by @neil οΈπŸ”— ✍️

2022-04-27

πŸ“„ 2022_04_27.md by @forshaper
  • If the plane is going down, landing it softly is better than crashing.
    • A fully decaying [[Empire]] can play for time by shaping it’s competitors [[growth]], [[fighting]] more with less [[energy]], and keeping an eye on the [[long-term]]. So the wise decaying Empire would stretch toward ability for springing back [[resilience]] and holding up what is already there [[sustainability]]. To do this, the Empire must keep up with begetting a few new things [[innovation]] to help it move (in part by copying the best of what it’s enemies use), encourage enemies to ignore it, and play enemies against each other.
    • An [[expeditionary]] [[enemy]] [[force]] is allowed to over [[reach]] into their [[territory]], until they can be separated from their [[base]] and finished off.
    • The [[aim]] is not to win [[battles]], but to [[win]] the [[war]] for [[life]].
    • "Conventional [[soldiers]] think of the [[jungle]] as being full of [[lurking]] enemies. Under our system, we will do the lurking."
  • [[Competitive]] [[advantage]] is [[context]] dependent.

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