๐ subnode [[@jakeisnt/raytracing]]
in ๐ node [[raytracing]]
https://www.rykap.com/2020/09/23/distance-fields/
https://www.realtimerendering.com/raytracinggems/ Non-euclidean GPU Raytraced GameGame Dev https://github.com/disconcision/depthop
https://github.com/browserdotsys/vecchio ray tracing in one weekend :: looks fun to do Rust https://github.com/athas/raytracers
Following learnopengl.com but my triangles being culled weirdly. Code in co
Codeplay CUDA Backend for LLVM SYCL http://steveharoz.com/research/biomotion/ n dimensional rigid body dynamics https://github.com/browserdotsys/vecchio non-euclidean worlds engine Writing a small ray tracer in Rust and Zig // My thought repositoryRust https://ambrevar.xyz/homogeneous/index.html Math
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๐ stoas (collaborative spaces) for [[@jakeisnt/raytracing]]
- Open document (Hedgedoc) at https://doc.anagora.org/raytracing
- Video call (Jitsi) at https://meet.jit.si/raytracing