I don’t think that I can fully support any artist who fails to acknowledge
that some of their work is mediocre (because such a person…
I don’t think that I can fully support any artist who fails to acknowledge
that some of their work is mediocre (because such a person won’t be able to
identify possibilities for growth). Art is not independent geniuses channeling
transcendent greatness from the platonic realm. It’s a conversation between
excited nerds about things they enjoy (including the problems with the things
they enjoy). Imitation may be “the sincerest form of flattery that mediocrity
can pay to greatness”, but that makes it more laudable rather than less so.
An important & underappreciated facet of fandom is the ability & willingness
to enjoy flawed works for, rather than in spite of, their flaws — not in a
shadenfreude sense but in a hot-and-cold media sense. A flawed work is open in
a number of ways:
- Flawed works are approachable — they invite fixes & elaborations (it’s easier to write fanfiction if you think you can approach or exceed the quality of the original material).
- They demonstrate that stuff can be enjoyable without perfectly-developed craft — which is inspirational, since it shows budding creatives that the things they make while honing their skills are not worthless. This also lets you connect to the creator on a human level. You can follow their development from excited-but-amateurish to excited-but-expert. You can learn the same lessons they did by looking at how they changed the way they handled things over time. (This isn’t just about bringing creators down to earth. It’s about inspiring people to get started on their own work.)
Imitation has an important role in self-development: you imitate the stuff you
like, and through imitation, you either exhaust what you like about it, leap
beyond your influences in craft, or take it in a new direction by emphasizing,
deemphasizing, or adding elements.
Imitation also has an important role in cultural development. Just as talk
therapy takes raw psychic ejecta and, through discussion, integrates it back
into the personality, the dialectic of popular media takes strange and
numinous ideas and integrates them into collective mind. (This is part of the
function of the Spectacle. But, it doesn’t necessarily need to be part of the
superstructure’s coddling & justification of the base. It’s dialectic. Every
cultural change comes out of this kind of synthesis.)
When an imitation is recognizable, artists can trace lineages of influence
back to the raw source (which itself isn’t exactly raw) and see what else can
be mined from it — i.e., what else is strange enough that synthesizing with
the norm produces frission. We can think of this as dialectic, or as the
Spectacle consuming all that opposes it, or as the dispersion of novelty as
dye disperses into water. When dye disperses into water, the eddies are
sometimes more interesting than the droplet of dye was.
To extend the dye metaphor: Liquid dye itself is somewhat diluted. You can
create new colors by mixing different dyes. Sometimes the chemicals in dyes
react with each other to produce a color that is not the sum of the colors of
the original dyes. This is scenius.
In other words, while pulp is diluted as it becomes dispersed into popular
media, producing interesting eddies, it itself is the result of other material
being diluted into a smaller container & changing as it interacts with the
contents of that container.
(This is why institutions like Junkfood Cinema, Shockwaves, Fangoria, and
Vinegar Syndrome are so important. Talking honestly about pieces of art that
are vital, acknowledging their flaws and loving it both despite and because of
them, and uncovering hidden gems & lineages, is what keeps future art coming.
Crate digging produces social capital because it is a vital part of social
health in a society dominated by time-binding technologies.)
The standard example for imitation being fundamental to a creative legacy is
Tarantino, but Tarantino is awfully divisive, so let’s talk about Hideaki
Anno, who is basically the japanese Tarantino. More specifically, let’s talk
about Evangelion.
Evangelion was directed by Anno, with creative contributions from a staff at
Gainax that was almost as nerdy and deeply into the details of pulp media as
Anno was. Evangelion is great not despite its imitation but because of it.
This isn’t to say that Evangelion can’t be understood and appreciated unless
you’ve seen all of Gundam and Space Runaway Ideon (though doing that will make
you appreciate Evangelion even more). It’s more that, if you live and breathe
mecha anime, tokusatsu, and 70s sci-fi, then you’re going to interpret things
like government corruption, postapocalyptic rebuilding projects, cycles of
abuse, and the social aspects of depression through that lens. Deep fandom
(or, less charitably, being an animal of the database) lends itself to
producing encyclopedic literature, and encyclopedic literature lends itself to
repeated deep reading. When you combine two things that aren’t usually
associated with each other and you force one through the lens of the other,
you produce novelty. Each aspect opens part of your audience up to the other
aspects. Evangelion is a mess & that’s why it’s transcendent.
In the case of Evangelion, we actually know what it would have been like had
the mass of references been cleaned up for the sake of simplification and
legibility. The first two rebuild movies are much neater, but ultimately kind
of dull.
The depth of the lore and the frequency of references in Evangelion did not
make it less popular than it would have otherwise been — Evangelion is well-
crafted enough that the audience simply didn’t notice references they didn’t
recognize. Removing them did ruin rebuild, because a lack of substance is
obvious even to folks who wouldn’t have been able to analyse the substance had
it been present. With the third movie they changed direction, too late,
alienating both new and old audiences with something at least interesting,
new, & wild. It’s a glorious mess and will probably be reappraised in 20
years, the way Halloween 3 and Exorcist 2 have been, but not in time to profit
Khara or properly fund the fourth film.
Evangelion got people who wanted to see robots fight kaiju to watch a
character study about mentally ill children struggling to self-actualize in
the ruins of civilization under the boot of an oppressive dictatorial state.
It also got people who wanted to watch character studies about mentally ill
children struggling to self-actualize to watch robots fight kaiju. It did both
well enough that almost everybody said “hey, I like both parts of this!” This
is the power of double-mumbo-jumbo. You lose the ability to accurately and
succinctly summarize a work of art for marketing purposes because the work
is too interesting and novel to summarize accurately. When you do it right,
dedicated fans continue to argue about it for thirty years.
When you imitate properly (in such a way that you build on your influences),
you promote your influences while at the same time making it possible for fans
of your work to revisit it again and again as they accumulate new lenses to
see it through. At the same time, you reframe your influences, giving your
audience new lenses through which to see them too. This kind of imitation
revitalizes the whole lineage in which you are working.
(This post was adapted from [a twitter
thread](https://twitter.com/enkiv2/status/1191077371199328257 ).)
By John Ohno on November 7,
2019.
[Canonical link](https://medium.com/@enkiv2/art-imitation-and-the-power-of-
flawed-media-7c1edb4e90a4)
Exported from Medium on September 18, 2020.