📚 node [[reading-alexander]]
- I read what we agreed to read :)
- proposal: design a space following the example in the introductory material? 10-20 patterns combined.
- would probably recommend people just go to a pattern language directly, it seems to be self-contained
- did something with a pattern language ~1y ago
it just seems like previous reading wouldn't help learning how to write your own patterns?
- jonathan what would you recommend?
- the ideological component sometimes doesn't resonate; the patterns themselves, which can be used and changed regardless of ideology, seem more generally useful.
simon this is framed as one big project (the three books). what's interesting: there is some goal of trying to provide a set of tools to shape one's environment.
- notsof could almost be computed by a machine
- whereas apl is very much grounded
- topic: what is timeless and beautiful. how the environment shapes us as much as we shape the environment.
- the weakest patterns are the strongly utilitarian. the stronger ones are "spiritual"
some contradictions between patterns
- he loves dense cities and lively areas
- but he wants height limits and only building on 50% of the area
- units per building
- in a contemporary context a lot of the patterns are very difficult to achieve
- aside: would be interesting to model fit/misfit between patterns even as we swap in/out some of them
pattern: filtered light
- mentions how the perception of light gets softened if it's filtered; less high contrast, which is a nice quality. for living spaces softness is nice.
- film makers think it makes objects more lively: e.g. leaves casting moving shadows.
third reason: speculative. stimulates us biologically (?)
- could be socialized aesthetics instead.
- when planning windows, this pattern is recommended.
pattern: window place
- thought about this pattern within his home
- previous place had an obviously amazing view -- you could see the sagrada familia
- zen view is mentioned as related to this pattern, though, and it relates with something interesting that happened in the old place. the view was normalized. it became part of the background; like alexander says.
- now have to go to a specific place to look at a view now.
- q when trying to differentiate between the list of patterns
- pattern: window place
four stories limit
- ideology aside: main thing that bothered me in general. trying to justify things as natural.
- "want to find a pattern that looks ridiculous"
- in zurich: like hardau towers
- some justification for this pattern has to do with mental health issues
- people who live in high rises are less likely to go out into the world
- feeling connected to the city life
- andreas it seems very opinionated, it depends on one's preferences. you might not care about the misfits and have fits with your lifestyle.
simon four floors doesn't seem high density enough for city life. attitude towards skyrises changes a lot across cultures. singapore for example has a very different disposition towards them.
- most sustainable density is about six floors.
- the most antisocial aspect of high rises is to have parking-lot-to-living-floor.
- isolation in high rises is a big problem though.
andreas there is a huge grey area between four floors and high rises
- zurich proposed having public rooftops and bike lanes between them
- four stories limit
- liked: both describing a set of objects and activity/life that emerges around those objects
- "if the knit together" the system is a good one
- view things like traffic lights as items of public living
- bus stop
- found himself reading in a less analytical way
- the structure itself seems to encourage this
- "I need to read it fast" yields a different kind of reading too, perhaps
lorand some pieces seem to be a bit rough. but interesting questions
- the observation that people feel calm in nature -> homogeneity in aesthetics
- ad hoc/rushed at the end: processes for using patterns for differentiation of space. differentiation vs accumulation
- some vagueness
- a bit tragic perhaps: towards the end, neighbors working together to make their houses beautiful. seemed a bit utopian in a modernist sense.
- a pattern has a context, a problem and a solution that resolves the set of conflicting forces.
- embodiment as crucial vs the software patterns
- kowloon walled city
- tokyo 1960
- wabi sabi
note taking ok?
- yes for now :)
- background: comp sci + linguistics
- cooperative/group projects, mapping, modelling and abstraction, translation
- note taking ok?
📖 stoa (open document) at doc.anagora.org/reading-alexander
⥅ related node [[patterning]] pulled by user
a book club
- go https://lorand.earth/patterning/
- pull reading alexander christopher-alexander-reading-group
- git https://github.com/JonathanLorand/patterning
- stoa git
- pull notes on the synthesis of form notsof
- pull a pattern language apl
- pull the timeless way of building ttwob
- initial meeting in late february 2020
- personal and group note taking
- dropbox https://www.dropbox.com/sh/5rf0aq0hky456nz/AAAZi2LtJBWxHr7t-pFmuk-Pa?dl=0
- tension between writing something understandable for everyone and going deep
- thing with the lightbulbs ended up attracting a lot of attention
- the other "leg" is chapter 15, using feelings.
- ultimately would love to have some text that has a couple of the ideas that were interesting, drilling down on those.
- interaction between the environment and people
- there is something in the environment, in the object themselves, which encodes ways of behaviour
- ezra klein podcast and the extended mind
- you can divorce the form/pattern, reuse it in different ways
- a pattern language is a collection of forms
- extended mind -> a way of getting around the 'problem' of feeling
in architecture we're always looking at plans
- you can take the form of a plan, take it into a different context and use it in a different way
lorand love the list of paradoxes
when you went back to the toy model, did you understand it better?
- got incremental understanding
- didn't go all the way into convincing myself with the actual mathematical proof
- flancian celullar automata, game of life
- lorand entropy and diversity
simon often work with planning laws, which interact with data variables (traffic, rate of light, etc.).
- there is also a decisive factor: the qualities you want in the building you are trying to build.
- flancian how do you think about the time variable in architecture? aging in buildings, entropy :)
- you begin a project with a long list of requirements that you have to meet -- but those are day one. unclear how they will evolve over the years.
modularity aids upgradability in information theory
- are building upgrades modular?
- simon 60s-70s: yes. but that failed :) see capsule hotel, which remained unchanged because people liked it how it was.
- but often it's the older building stock that is easiest to upgrade -- you can tear down walls and build new walls easily.
are there typical reasons that projects fail?
- bad context: buildings placed in the wrong place/without the right support
- buildings that are built with a very specific use, e.g. a fashion center when the fashion industry is moving away
- hard to adapt office to residential and residential to office
are there any projects that are designed to have a short timespan, or need continuous updating?
- classic project by alejandro aravena: https://www.archdaily.com/797779/half-a-house-builds-a-whole-community-elementals-controversial-social-housing
- it's hard to know the needs of the future, so he built half a house and left the other half up to the user
- japanese architecture doesn't value longevity the same way
- requirements elicitation
- Q: would patterns of pattern connectivity be interesting?
armengol lorand simon flancian
- flancian proposal: meet a few more times but perhaps more spaced out?
- simon sounds good. july works for me.
- lorand summer sounds more certain than fall; unclear what commitments will be like in fall.
armengol uncertainty about august.
- interested in summarizing the experience, some meta.
- writing something together/individually
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⥅ related node [[a-pattern-language]]